“We would like to see ‘Big Time’ serving as the gold standard for what NFTs and crypto can offer gamers and the game industry itself. When asked where he sees “Big Time” in a few years, Alexander is optimistic. “We don’t have a massive budget or six years to build the game, so we borrowed development processes and design thinking that went into earlier MMOs and RPGs.” “Big Time’s development process is a throwback to smaller games from the late ‘90s,” Alexander said. The social game company was then sold to Disney, and Alexander went on to Zynga to work on the now-defunct “PetVille” and “CityVille,” to name a few. $0.00034272 -4.23% Terra Classic (Wormhole)Īlexander has been working in the video game industry since 1992, cutting his teeth on a number of different titles like “Medal of Honor” and “Ultima X” for Electronic Arts for seven years before collaborating with Marc Andreessen and Ben Horowitz on Metaplace.